Together with their existing strengths however, turmoil is effective at giving you the same increase as the difference between barrows and nex gear/choatics[sic] and overloads are effective at giving you the RS gold exact same increase as the difference between godwars equipment and nex gear/chaotics. So they are far from miniature boosts.
I will comprehend that compared to this current values these seem like huge nerfs but the underlying problem is really that turm/ovl is overly powerful now and has been left in that condition for too long. It seems to me when the cb update starts summoning won't be as useful as herblore, but after the summoning rework it ought to become a lot better.
Disregarding everything above, I would suggest using the xp on summoning simply because summoning advantages more from the incentive xp, as you save money and time amassing charms. You know how previously summoning always had a 1.1x multiplier on incentive xp weekends unlike other skills in order to not be unbalanced? This time it's just like any other ability, so I'd take advantage of this if I had summoning xp.
I believe it's about time I get the hang of the skill. At the moment, I am 63 in that ability. But the one experience I have with that ability (I am doing it, not the true exp for a higher level), is from about 5 times going solo. I have like maybe a few hundred tokens and as a result of this I can't enjoy any rewards from dungeoneering (I actually want a bonecrusher to get hunter/combat training).
The way I received my exp from the skill is by tears of guthix, jack of trades, penguin points, and lamps from sof and quests. So, please enlighten me in the ways of Dungeoneering. How can I get tokens fast, what would be buy OSRS gold the best practises (and (un)written principles ) of playing a team and lastly what is this prestige thing?