The entire purpose of franchise style is building your teams over recent years. If everyone evolves exactly the same as they do in this method, how is that entertaining or interesting? Thankfully we have mods on PC that eliminate this XP garbage and fully revamp the progression system. Nothing is set in stone, and their potentials are represented by Madden 21 coins the dev traits, although I know that Haskins had Superstar dev. I am left sitting there wondering if Haskins will ever develop or if I will need to locate a new QB in a few drafts if he stays a 79 complete after 4 or 5 decades.
On the flip side, I can draft a man in the 6th around who's a 57 overall, but has star dev attribute, and he progresses to a 85 total over the duration of a year or two and all a sudden he's a significant time gem that I was blessed to draft. I hate knowing that is perform Haskins and he will accumulate XP and advancement the same in every single franchise I really do. That's so boring. But using a development mod, on PC, every dynasty is different. Haskins may progress in 1 franchise to a 92, he may be a 77 in another and never get better.
You have a vague idea of but nothing is guaranteed and it is different every single franchise. And for the people who want some impact on a gamers development, you may update their dev traits through the situation engine plus they get a opportunity to have their change for the better. When I was at EA and had control of franchise mode, I would develop a progression system where every participant had a potential which was obscure and energetic like the mod.
It is not guaranteed, although haskins may have a B possibility which means he has a good chance of becoming an 80s ovr QB. He may never even reach 80, he has a chance to be a 90+, but chances lean towards somewhere in the 80s. However, players could choose a handful of cheap Mut 21 coins players each offseason to put through drills and depending on their performance from the drills, the players got extra progression. This allows for variability in each franchise style, but nevertheless allows for users to have an effect on their own player development.